![]() ![]() ![]() So in any case it’s good to know some very basics about 3d models! However, models from the internet might need adjustments which can either be done in a 3d software or some basic adjustments can also be done directly in the game (origin, position, rotation, scaling, face normal adjustments). If you can’t or dont want to learn 3d modelling, you can either ask someone to create a model for you or download a free model from the internet (there are plenty of sources). Some members of the community learned it pretty quick and already created good looking models for the game. If you dont know anything about modelling yet, you should really consider learning the basics. ![]() I recommend Blender [which is a free and open source. The best way to get a 3d model is to create it yourself in a modelling software of your choice. You can find custom equipment items of others in the steam workshop in your Steam client or directly in game in the custom equipment editors. For this to work, it is required that you are logged into steam when you want to save/load/upload custom items! Otherwise, there is no way for the game to validate that you are the owner of the item and you cant use the custom equipment editors. Others can still use it if they subscribe to the workshop item for instance, or if they duplicate a unit from a battle, but they cant modify the item and upload it as their own creation. To prevent stealing of custom items, only the creator can’t load the item in the custom equipment editors. So the custom items you use are always included when you publish something to the workshop and the players dont have to download any additional mods, everything is included in the workshop item. If you use a custom equipment object in a custom unit, it will be embedded into the unit data, if you include that unit into a prefab, the custom equipment will be stored in the prefab, and if you place the prefab into a battle, the custom equipment will be saved in the battle. This is important, because there could be different versions of the same item in one map. Each custom item also has a version number, which is shown right next to the name in lists. In most lists (for instance the equipment lists), there is a small blue symbol next to the item to indicate which equipment items are custom content and which items are vanilla content. At the moment, the steam release is planned for December 2017 and I will start to prepare the game for the steam release now.Before I’m going to start explaining all you need to know about how to create custom equipment, let me briefly explain some things about the implementation and usage.Ĭustom equipment items can be used pretty much anywhere, where you can also use vanilla equipment. I'm still waiting for the final go from Valve, But it should arrive at any second. Buit don't worry, the save files are 100% compatible between Update 13 and Update 14. Most of the time in the last two weeks I spend with fixing crashes, hit detection problems and improvements for the save system. This type of damage will cause heavy damage at the beginning, but after some time, it will slow down. Poison damagePoison damage is back in game and there will be more units which will cause it in future updates. In addition to the default bite damage, this zombie will cause poison damage.A slow zombie with more damage than the default one.A bigger unit with much more health than default units.Like the default zombie, but much faster.If you are using your browser, you have to redownload the If you are using the itch.io app, updates should be appliedĪutomatically. ![]()
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