This is essential if you want any kind of sustainability with your Life Staff mana usage.Lifestaffs Light and Heavy Attacks no longer tank mana.Healing lots of your allies with this during an Elite, for example, will cause many adds to aggro on you if the tank is not pulling their taunts. This is better for large-scale PvE, like Portals and Elite runs, as it provides AoE healing rather than targeted healing. Light's Embrace is a targeted heal ability that will make up the bulk of your easy healing/support during combat. Its third-tier of mastery progression, Aegis, provides further AoE healing, ideal if you're frequently running Expeditions or PVP, but less useful for solo levelers.įor the third ability, you've got a choice between Light's Embrace and Beacon.You probably want to take this mastery ability first.It grants Fortify to allies, healing, and also deals up to 146 percent weapon damage when it hits an enemy. It can be difficult to tackle large groups of enemies that might swarm you and stagger you out of the area.Īrguably one of the best abilities for the Life Staff, this is going to be one of your biggest sources of damage and healing. Sacred Ground is useful for solo-leveling because it offers consistent sustain, but you will have to stay in its aura.It is, however, useful for the tactic known as "pocket healing" where everyone piles into one area for consistent heals. It's an ability that will likely be less useful in PVP because of the number of Bow/Spear kiters. Unless you're running with a reliable group, in an Expedition, for example, it can be tricky to get your allies to actually stay within your aura of healing. It tiers into Holy Ground (buffs mana and health regen up to 100 percent while stood in Sacred Ground's aura) and then into Blessed (all allies get an extra 50 percent buff to all incoming healing.) The base-level ability creates an area of healing (which does not move) that heals for 20 percent of weapon damage every second for 15 seconds. This is one of the biggest sources of AoE healing at your disposal. Fires a projectile - heals, provides fortify and regeneration.Creates an area of healing on the ground. Direct heal - heals a target for 120% weapon damage.
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